You might be offered to do something for great reward, however if you decline, another character appears and forces you to do the same under some (maybe) hollow threat. There is no database of agents or even missions, because it's all very fluent and dynamic. There is no set standing when an agent will talk to you, it depends on vast many more variables. And it should all be handled by a much more subtle approach than agent missions are today. You should after a conversation with some contact do their biddings by fear of their repercussion should you decline, not necessarily because the reward motivates you. That you will need to think twice before ever agreeing to anything. I guess central is that it orbits around the much darker aspects of EVE. Or maybe your contact is being blackmailed by some other player, who got that task by some even bigger fish at the opposite end of the scale. The kind of heat it generates would of course lure the same kind of people there to stop you, you'd run into an undercover agent tricking you into confessing or sending you into your certain demise. You might get missions to simply bribe political figures, concord officials or why not blackmail rivaling corporations. A successful mission might grant you a steady stream of income and even minions to do your bidding, but on the same time you might run in to just the kind of people you don't want to. You will get in on bigger deals, more rewarding, more detailed and shadier operations, much higher antes. infamy?) grows, you will attract bigger fish from both ends.
Early on you might only be able to pick up simple tasks, a drugrun or surveilance. Where the risks are greater, where you will need to maintain a higher grade of paranoia but also get to share some unique content.īehvaiour and approach would play a greater role. This also means it would opt for a more discrete kind of missions. From what I understand the idea is to be "unplugged" while in station. I'd like to see it as less of a grind, a more random enviroment. So these missions would happen inside the stations?Ĭan they be combined with "in space" sections or across multiple "walkable-environments"? While the Game Design teams have their own ideas of what they would like to include we would appreciate hearing your ideas on how you would like to see missions combined with WiS, ideas on mission types, objectives and rewards. Thread Statistics | Show CCP posts - 1 post(s)Ĭontinuing our journey through all things PvE we will use this thread to discuss what players would like to see in regards to potential missions when Walking in Stations is deployed on Tranquility. » Click here to find additional results for this topic using Google The PvE Experience: Missions and Walking in Stations EVE Search - The PvE Experience: Missions and Walking in Stations